An A-frame cabin in a forest clearing, shown by day and then lit from within at night

Titanium Studios / 3D film studio

Films that show what a camera can't.

We turn CAD files, drawings, and rough ideas into cinematic films, stills, and interactive 3D. Machines seen from the inside, products before the first unit ships, buildings before the ground is broken.

Remote - worldwide We reply within 24 hours

Automation: Palletizing cell, full cycle

Selected work

Every film had a job to do.

Built and rendered in Unreal Engine 5. Each piece is shown with the problem it had to solve and what came out of it.

01 Machinery

Palletizing gripper

The problem
A gripper sells on what happens inside its housing, and no photograph can show that.
What we made
  • 35-second product film
  • X-ray cutaway with every component labelled
  • Interactive 3D model buyers can take apart
  • Raw CAD to final render comparison
Take the model apart
The A-frame cabin from the front, its glazed gable facing a forest clearing

02 Architecture Self-initiated

A-Frame Cabin

The problem
Can one real-time scene carry a full rental listing: the exterior, every room, by day and by night?
What we made
  • 21 stills from matched day and night cameras
  • 3 vertical reels for social
  • Every room, from one scene
See all 21 stills

03 Products Concept

Multistage pump

The problem
A pump looks like a plain cylinder until you see the pressure building inside it.
What we made
  • 35-second product film
  • Exploded X-ray of all four stages
  • Interactive viewer with three sizes
Open the pump

Seen something close to what you need?

Send what you have, even half an idea. We reply within 24 hours with a scope and rough cost.

Start a conversation

Your project

Start with whatever you have.

You don't need to know anything about 3D, or to have a finished brief. A project can start from engineering files you already own, or from a paragraph.

The CAD as it arrived, and the same file finished Palletizing gripper

You send

CAD
STEP, SolidWorks, Inventor, or Creo. The outer shell and the moving parts are usually enough.
Drawings or BIM
Revit, SketchUp, Rhino, ArchiCAD, or plain plans and elevations.
Photos and phone video
Reference for the real finish, or the line running, so the animation matches the cycle.
An idea
A paragraph and a date is a fine first email. Shaping the rest is part of the job.

You get back

  • A hero film for the website, the deck, or the trade show screen
  • Cutaways and exploded views of what is inside
  • 4K stills for print, store pages, and press
  • Vertical and social cuts from the same build
  • An interactive 3D model for your own site

How it works

You always know what happens next.

One studio from the first email to the final file. No handoffs, and no stage where the work leaves our hands.

  1. 01

    You send what you have

    A file, a sketch, or a paragraph. We reply within 24 hours with questions or a first read on scope.

  2. 02

    We agree the direction

    Who it is for and what it must show. You get a fixed price and a dated schedule before anything starts.

  3. 03

    We build, you review

    Frames reach you at fixed checkpoints, while changes are still cheap to make. No waiting for a big reveal.

  4. 04

    You get the finished work

    4K masters plus the web, social, and vertical versions you need, with stills from the same scenes.

Price
Fixed and agreed before work starts
Reviews
Built into every stage
Your files
Used for your project only. NDA on request

Before you ask

Straight answers before you write.

Does emailing commit us to anything?

No. A first email gets you questions back, or a scope and a rough cost. Nothing starts until you have seen a fixed price and agreed to it.

Our idea isn't fully formed yet. Is that a problem?

No. A paragraph and a date is enough to start a conversation. Working out what the film should show is part of the job, and it happens before any price is fixed.

What does it cost?

Every project is scoped and quoted before anything begins. Send the brief by email and we come back with a fixed price against a defined deliverable list, so there is no open-ended hourly billing.

How long does a film take?

Most projects run three to six weeks from approved treatment to final master, depending on scope. We give you a dated schedule before work starts, and the review checkpoints are fixed in it.

Can you work with our existing files?

Yes. CAD, BIM, game meshes, and brand kits are all normal starting points. We will tell you honestly on the first call what is usable as-is and what needs rebuilding for camera.

Is our material kept confidential?

Your files are used for your project only and never published or reused. Send your NDA with the brief and we sign it before any file changes hands.

Do we get revisions?

Review rounds are built into each stage rather than saved for the end. That is the point of working in real time: changes land while they are still cheap to make.

You are remote. How does that work?

Direct communication, scheduled reviews, and shared frames at every checkpoint. You see the work in progress on a fixed cadence instead of waiting for a reveal.

What do we actually receive?

Final masters in 4K plus the web, social, and vertical versions your launch needs, along with stills pulled from the film. Formats are agreed in the scope, not improvised at the end.

Start a conversation

Tell us what you need to show. Half an idea is enough.

hrushikesh@titaniumworlds.com

A useful first email

  • What it is, in a sentence or a file
  • Who has to be convinced by it
  • Roughly when it needs to land
  • What you already have, even if that is nothing

What happens next

  1. 01 We reply within 24 hours, with questions or a scope and rough cost.
  2. 02 If it helps, a short call to settle what the film must show.
  3. 03 A fixed price and a dated schedule. Nothing starts until you agree to both.